1 / +0. Castle + 3. May 31, 2022;This page was last edited on 23 September 2020, at 11:56. However, it is possible to diverge the culture to add the tradition "City Keepers" whilst keeping the tradition "Republican Legacy". Content is available under Attribution-ShareAlike 3. you go to the decision and the decision to go fuedal is open again, so you just do it again, and your tribes goes on to become castles. As you can see, Temples make 0. ago. DwH_33 Private. That's not possible. 1. Crusader Kings. ago. The city is held by a baron. Castles and Temples all have the exact same ratio on Levies and Gold, with 0. As far as I can tell, you only get the tax. you can have the city raided, which gives it a 5% chance of being razed. Turns out I can't hand it out because it's a county capital. Temples for gold and control. You need to ensure your army is larger than the castle's garrison, but I doubt that's the problem here from your description. Tribal Hold. One of my tribal vassals had the audacity to build a tribal holding in a county he had the misfortune of inheriting. By 2023-05-14. By default, each county's capital will be the castle, but since you now also own the temple directly, you can move that county's capital to the temple Convert back to a theocratic faith; you will still own the temple holding (which is now the capital of the county), but it won't give you any taxes/leviesCK3 wants you to control two duchies, as a king or above, and all of the county in those duchies*. Meet the other Contestants or sabotage them. ck3 with notepad++. One of each unless there's only two holdings. If A, you have to build a new castle and it will takeover as the primary holding since it is your correct type of holding and you can create a vassal for the old tribe. 0 coins. Originally posted by Kurthakon: Kurthakon the creator of this mod has passed away in real life. )You can't tear down castles (or temples or cities) like that. Theology focus increases the opinion of your religious vassals, so the more you have compared to Mayors or Barons, the happier they will be. Localization key for building description, used in the tooltip of the building. you can click any building and Press the Replace. City and temple vassal give a lot of tax income, while castle vassals give very little. What you can build in said county though will depend on your Innovations. Your realm priest who leases a temple gives you anywhere from 0-50% of taxes and 0-100% of levies depending on his opinion of you. primary_building = tribe_01 buildings click on the top icon of the icons on the right of the screen. The (iirc) gold one that looks like an arrow and crown moves your capital to there. 5 month for independent ducal marriages, 11/month for independent kingdoms, and 2/month for 100 living members, totaling either 27 or 35. Reply Pitiful. You have to revoke the county and grant it to the Baron (he is feudal and will create a vassel for the temple, if not Muslim) BUTYou will see a dropdown menu button that says Achievements. ago. [amount] [faith id] change_fervor 100 catholic change_house_unity_stage Sets house unity to [level name]. If not you need to build a castle. Can't use other holdings if you're tribal. Select the barony. ' The significance of (1) (tax rate) is pretty huge. 145. { #the requirements for the building to be constructed. Hope that makes sense!The religion I had, used lay clergy as its clerical tradition. Holding Sprawl is a shared resource on the CK3 Modding Coop Discord [discord. Damn, must've missed it. e. 5 - 114 years. You can't build a 2nd castle until you have 1 of each in a county. Obviously, nothing beats a directly held Castle for resources, but barring that, and indirectly held church comes pretty close. I never quite understand how they decide which holdings are more prosperous though. 1 / +0. Temple holdings give you 50%/100% tax/levies at 100 opinion, but they're limited to 3 building. "Characters actually have a Dread value, so you can sort of keep. Cities are holdings commonly held by republic rulers. If you have a theocratic religion, your realm priest will give you up to 50% gold income based on how much they like you, but if you have lay clergy, a temple gives more gold than a castle. g. Note that some of the unit counters are incorrect. 5 gold in taxes and 300 levy. Then make sure to upgrade your other baronies to level 2 Cities/Temples - this is a huge bonus that often requires a significant investment for a Mayor/Bishop. each time you raid it, there is a chance buildings get destroyed. Right, meaning you get more gold from the mosques. Beyond that, the current best is all temples afterwards. You can also own temples yourself, if you reform your religion with lay clergy, temporal revocation, and what have you. the idea is: temples and cities pay you taxes, generally even comparable to a castle you own directly (at least later in the game). Ok, did bunch of tests and results are as follow: 1) Game stopped crashing when changing holding manually via a pointer, which is nice. Next to it, you'll find a series of icons, including one that depicts a crown with an arrow below it. What are the conditions to get this event, i only get event for city or temple. change_development_level 100 496 change_fervor Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. In a real scenario, keeping your Bishop above 50 opinion of you is trivial, and the rewards for a church-only strategy in your counties gets you about 1. Try to change to the terrain map mode to see the relevant terrain types in Crusader Kings III. 9. castle) building is based on terrain and not holding type. House of Blackheads, Riga. Your castle always burns 10 stress, safe ourdoors usually burn 20 but can ding you for 20, and harsh outdoors can burn up to 40 but will usually ding you for 20 without some practice. 2) (Haven't verified but it's how it worked in CK 2) To build a holding type that is already present in the county the county must already have at least one of each holding type present. Or with the Horse Lords expansion I believe you could completely raze the territory if you were nomadic. To upgrade a main building, players should click on the larger box above the building slots that says "Castle," "Temple," "City," or "Tribal Hold. Hey, I am playing as the byzantine Empire and I finaly have enough prestige to reform the greek culture, but I don't know if I should pick City Keepers or Castle Keepers. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. MetztliThis means a temple will effectively give you much more gold than a city (and also a lot more levies, but that is not the point here). . + Monthly prestige. Kinpire 7 Ιουλ 2015, 16:53. Here it is Crusader Kings 3 best buildings: 1. Greetz, Alblaka. Are you asking if you can change a feudal baron to a city mayor to a temple priest? You can’t, as the type depends on the holding built (city vs castle vs temple). I've made a few threads here lately and you guys have been a huge help! I notice that I'm only allowed to own castle holdings while Cities and Temples are controlled by a Vassal. Most cultures in the British Isles also now use the Northern graphical culture, affecting their clothing and (for Anglo-Saxons) the appearance of units on the map. CK III - Can't replace buildings in city/temple holdings. All 3 possible holding type for the undeveloped holding are grayed out with a message saying you cannot build in a county with a tribal holding in addition to all of the other restrictions that may apply. Doing so, however, comes at the same cost it would take them to build a castle, meaning that you still need to pick the right moment when you can truly. The fixed, tri-partited system of city-castle-temple makes very little sense for two reasons: even if one element (military-economic-religious) was dominant in a settlement for some time it actually shifted quite a bit over the centuries (e. Liege suffers. I can't upgrade to a castle? What does this even mean? Are you building any other holdings in that county? allow = { location = { religion = FROM } has_building = tb_hillfort_4 has_settlement_construction = no }My religion have a realm priest that is leasing all the temples in my demesne, and when I conquest new counties the temple will automatically lease…The importance is the physical temple and the location. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). Just wanted to say that I love your mod. Temples are a bit different, so my judgement on those isn't clear yet. Posted by u/nmo97 - 5 votes and 3 commentsTemple holding as realm capital; 10% Taxes and 10% Levies if different faith; Taxes and Levies based on the liege's level of devotion if same faith; In a theocratic government, all authority belongs to a religious institution. It's worth having a crazy ruler just to chance it. You can set the Castle as the capital holding, and that way, you can hold the county of Reims without penalty. You also have a vassal count who has one county with one temple as well. Next to it, you'll find a series of icons, including one that depicts a crown with an arrow below it. In CK2 you could invest your money into buildings and holdings to get more money later on. Go to ck3 r/ck3 • by. E. •. It's pretty annoying if you're a feudal ruler and want to hold a county whose de jure county capital is a temple or city holding. But yes it should be possible at least in some form. And since I'm a count, I can't have count vassals, so. Checked and realized the province only had two holding slots and realized that as a sub barony I could revoke it for free. Temple: 500: 5 years. It will open a window with 3 tabs. And it is even worse if You have only two baronies and You must switch their places for some reason. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. Yes. −5% Temple Holding and Buildings Construction Time if Conscientious Scribe. this land i took has 2 holdings one is a barony and that seems to be fine and dandy. 3 System - bug is non-system related Platform - Steam Mods - none Severity - Major, all Tribal Holdings useless Description - According to the wiki: 'If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but will have the option to turn it into a Castle at the cost of 500 Gold. The holding type defaults to a castle, but can change to a city or temple if you make the existing mayor or Bishop the count I think you can get it to revert back to the castle by revoking the mayor title (if a city is the primary holding) or revoking the bishop title (if temple is primary holding) leaving just the count titlethe idea is: temples and cities pay you taxes, generally even comparable to a castle you own directly (at least later in the game). It cannot change the amount of building slots that a holding got. trying to get into tribal but its not that simple. It is ruled by a priest or priestess who carries out the will of the divine on Earth. Manor Houses. If A, you have to build a new castle and it will takeover as the primary holding since it is. 5 gold in taxes and 300 levy. The option then appears when you select the county capital. - Instructed the AI to adjust its court amenity spending in a more responsive mannerThere should be a little crown button with an arrow near the bottom left of the screen. You can get to that juicy center without spending half a year on the castle. Anyway, I had another county with a city, a temple and a tribal holding and still couldn't upgrade with the same reason. Use the temple holdings to stay at your domain limit. How to Change City/Castle/Temple that Appear for a Culture without Changing their Ethnic Appearance? So I have some extremely limited modding skill but with the release of Elder Kings' latest edition I find myself wanting to add more graphical flavour to the game. A Temple vassal max tax rate is 55%. If B, you have to. ago. In this picture it's directly to the right of the blue crown, which is also to the right of the info panel that appears after clicking the holding. 35 money monthly. Click on the Achievement Dropdown Button and go to the selection called Landed Titles. Here there's no real benefit but only quick cash for a city. Although temples are somewhere in between cities and castles when it comes to Levy and Gold increase, the fact that the higher the Court Chaplin’s opinion of you is and the more Temples he controls the more you can get in Taxes and Levies. 1). So the real choice now is:There are some country's with city/temple holdings as capital, the ruler with their primary title as these country become republic and theoretical ruler, however they can still hold castles. This mod is a utility mod which allows to convert any of your existing holdings to what ever holding type you desire: Castle, City, or Temple. Follows <building_name>_desc convention. Please let me change the barony capital to a. The majority of buildings come in 8 levels and need the same innovation as the holding level they require. Also, holy order head is feudal, so granting them castle would allow them to grow (although may be slowly) whereas a city would be useless. Oversimplified but it works. Just do the same to change anything else. I just recently got a county from a holding and I would like to change the temple to a castle. Add a Comment. If you had a city and a castle in the county, the first city has become the main barony of the county. Bug only appeared post latest 1. especially if they are holy sites or got special mines. SleepyLynx89 • 3 yr. The bug specifically overlooks the problem that buildings require a level of city/temple/castle building, and does not remove it. #6. 1/month. When your ruler's domain limit grows, revoke the. D. [CK3] Dualism is so painfully misrepresented it makes me want to break something. Spending time here will increase your Progress to Victory. It is around level 3-4 of 8 I think, might be nine. If the system is overhauled I hope we get an overhaul with the county types as well, so that eventually plains can turn into farmlands for example to show that you've developed the area. pajus • 28 days ago. But, you're only going to get a portion of that, and if the owner of that temple or city doesn't like you, you're not going to get much at all. These represent both the holy sites of various religious disciplines and major historical landmarks. Academy of. Change <type="church_holding"> to <type="castle_holding"> and <type="temple_01"> to <type="castle_01"> or if you want to change it to a city it would be <type="city_holding">. Then it's a regular feudal holding going forward. Cities are great because they can be upgraded by your vassals, from what I've understood they are holdings that doesn't provide taxes or levies (they do, but you get. There’s a crown with an arrow which is “move realm capital”. Mar 8, 2017 7 8. . All CK3 special buildings cost 1,000 gold and would take five to six years to finish. I found out that also Priscillianism, dualist faith, have Cairo as a Holy Site and they also can build there. At 50 opinion with your realm priest, he will provide you with 0. When you had the builds needed, stone hillfort that is. U can't build other types of baronies before u build temple. It further points you to wanting to control provinces with special buildings. Knight Manager. 2 Monthly Prestige scaling with Castle Holding level +0. when you select a county theres a button beside the rename that's like a move capital or something along those lines. Turns out I can't hand it out because it's a county capital. Temple of Artemis, Ephesos (Only Excavation Decision) Temple of Zeus at Olympia, Andravida (Only Excavation Decision) Heraion of Samos, Samos (Only Excavation Decision) Valle dei Templi, Girgenti. Everything which gives development and money is worth investing in, regardless where it is. I've looked in the decision menu, and cannot find a revoke option (see screenshot). Please contact me for any building model requests and if you’d like to use these temples in your mod. 5x as much money as a city AND about 3x as many levies as a castle. #6. Tho there is a -25 Levy Penalty for no reason. Some cultures gives huge amount of renown, prestige and piety. Change culture to Celtic (Welsh, Scottish). Churches also got limits but only 2 layers, they also get 50% tax and 100% levies from other churches. ago. Also should probably cost a bunch of piety. As the count if Paris, the county, you will have power on which one is the capital. How to Change City/Castle/Temple that Appear for a Culture without Changing their Ethnic Appearance? So I have some extremely limited modding skill but with the release of Elder Kings' latest edition I find myself wanting to add more graphical flavour to the game. 1. 1) Play as Merchant Republic, which has "city" as a dominant holding. Faster County Control More Gold More Piety for the Owner. ♥♥♥♥♥♥ up. 4 tax/month; +1 fort level; +175 levies; +250 garrison: City: 500: 5 years +0. Here it is Crusader Kings 3 best buildings: 1. thatgreenmess • 5 yr. Same here, can't build a castle in Barony of Kincora in the tutorial campaign. The central tower is called the 'White Tower' and houses the ruling class. The (iirc) gold one that looks like an arrow and crown moves your capital to there. They pay lower taxes than cities and temples, but provide better levies, both in quality and quantity. Others such as cities and temples are controlled by mayors or priests respectively. There should be a little crown button with an arrow near the bottom left of the screen. I tried. Castle Keepers +5 Defender Advantage per Castle Holding level +0. If the county's capital is a temple, you own it. Typically you only ever want 1 temple per county. I Googled it and the functionality to replace buildings or holding types is not a thing. To change that, you need to build a castle in one of the empty baronies, and then (as long as you control the county yourself) you can change the county capital to the castle holding. This article is timeless and should be accurate for any version of the game. You can hold them conditionally (your religion must have lay clergy), and they are at least as profitable as a castle, but also give piety. That's awesome. Temple: A calm place. Lay Clergy Enables the Court Chaplain council position; 600 if Theocratic; 200 if Lay Clergy; NoneThe following chains are the “Special buildings” chains. Despite it being in my territory and run my me, I cannot build because it's "tribal" and there is no obvious option or method to fix this. The more power they hold, the more land their subjects can work and, most importantly, the more tax they will produce! Manor Houses are the best buildings for. But, you're only going to get a portion of that, and if the owner of that temple or city doesn't like you, you're not going to get much at all. Tribal Hold. Castles are the county seat ( capital) for most counties; as such, their higher fort level as. Hi guys so I am rather new to CK, I am really enjoying ck3 however I have one thing I cant figure out what to do. Or football manager with community made packs. Crusader Kings 3 Convert Holdings Mod Doing so, however, comes at the same cost it would take them to build a castle, meaning that you still need to pick the right moment when you can truly. If I have no interest in supporting my given religious leader why must I be force to waste money on a temple holding every time I capture a county in order to improve anything else? EDIT: After searching. Then save gamestate. If you're more focused on playing tall in a concentrated area of the map, then City Keepers works best. Holy Order: Holy Order titleCastle: 800: 5 years +0. Ahh, the old western tradition of using Chinese people to build for you. The barony name will be in the comments next to it in the text. Also click on the "+" to show what is going to your other heirs. Another good reason to choose cities over temples is that if you don't like who is running your city, you can replace them. Castles are a great way to extend your Demesne within the two duchy limit (like if you want an extra holding without getting a new County); on the other hand cities can pay a lot of money in taxes, would be better to build at least a couple of things in them to get them started, after that mayors will build new things and upgrades on their own. You need a safety net budget for mercs (3-400 in first years), but for the rest every ducat must be invested. I normally stack personally held castles in one county for the capital + councillor bonus, but it seems like with muslims the best strategy is to hold one castle and a bunch of mosques in your capital. where my bodyguard said the economy was in trouble so he wanted to pay me to build a new castle. So it depends on what obligations do you have towards your vassals. The buildings which provide "troops" only increase your amount of levys; and levys are ♥♥♥♥ in CK3; now Knights (a sort of hero-type special troop, scarce in numbers) and "men at arms" (restyled retinues) are the thing. Since you can choose between creating an economic powerhouse, supreme military, technological paradise or cheesy. 1 castle, 1 temple, the rest cities. normally if you have the resources then you can replace it, exept things you cant build due to religion or Innovation. These are present in each province, or county, and you can build new ones. Below is the. The ones such as Tax +1. Vassals won't join a faction if they have a non-aggression pact with you, so it may be time to get some marriages. A city earns about 60% more than a temple. Click on the castle holding you want to move your capital to and, in the bottom section (the picture of the castle) there should be some buttons next to the holding name. I saw another post claiming that if you right click on a tribe there is an option into making it. It seems that the new expansion is very strict about the government types and as a Feudal character a Tribal province needs to be my religion before it can be changed into a Castle, Temple, and City. Not all mine locations are created equal. - In Great Holy Wars the AI will be more focused on fighting about the war goal and less likely to shy away from confrontation due to numerical weakness. 2 Monthly Prestige scaling with Castle Holding level +0. An event popped up saying that I had a great new idea and a decision was unlocked that allowed me to insta-build this thing. PS. indirectly controlled churches are better than cities. bool. Please Paradox, dont do this. To honor his memory please continue his legacy and please credit him, from his sister. Select the barony. Some players still like build 1-2 in you capital coutry. MilkMann, who helped me with the coding of the temple holding models MattAlexi for his 3d slavic and celtic models Kefír úr for his beautiful tibetan, sahelian and african holding models There are already mechanics for destroying holdings, for raids. Most. click on the 3rd tab, and it will show what your primary heir stands to inherit at this moment in time (it can change). If you can get at least 15 prowess knight this means you get 1500 damage for levies and 1650 damage for knight - just for 75 gold and 200 prestige. Sep 13, 2020;As the title asks is it possible to change one Barony type to the other? 1 comment. it's weird cause Denmark has the aesthetic for the throne room i want but we both have the same architectural style. png. Every temple built adds to moral authority (+1% for 20 years) and there's a 25 Piety bonus when you appoint a bishop equivalent (i. Upvote 12. 5 renown per month depending on your start (867 or 1066 respectively). Building them anywhere else = a big "no"! 2) Don't remember math between city and temple, so I'm simply gonna with cities usually :) #1. This mod adds genes which were previously hidden to the Ruler Designer. Right-click on the city and click Create New Vassal: Image 7 . Any mods, that dont add ch aracter interactions with index = 8. e. So when granting a temple holding to characters with a religion using this clerical tradition they always ended up as Feudal. Catholic and Orthodox rulers (as well as any monogamous. This further increases the power disparity between themselves and their Feudal neighbours as. The count is a de jure vassal of the duke. Valley of the Kings, Qus # Duchy Capital building. This applied to every county. culture = {add_culture_tradition = tradition_castle_keepers}} swap out tradition_castle_keepers with whatever tradition you are trying to add to your current culture. And you can't control everything yourself so at some point it makes sense to build cities and templesCK3 Wiki Active Wikis. Was a totally different game. 3. Buildings can also be converted into another building at full price cost with the new building starting always as level 1. What is the process. Crusader Kings 3 will let you rule with an iron fist, Fåhreus says. Method 1: Temple as county capital. Crusader Kings III. If you take "Found holy order" decision and select that exact barony, the neely created holy order will immediately get destroyed and you will be able to revoke the barony from the catholic holy order. trying to get into tribal but its not that simple. G. Change succession to Tanistry. [CK3] There should be an option to lower the fertility in game. NUDITY WARNING: Due to the way CK3's models work, in order for most of the changes the sliders make to be visible, the character must be nude. Choosing a. Goverments are defined in the /common/governments folder, in the 00_government_types. +Fort Level. Ivan Kyoshiro Feb 18, 2015 @ 9:42pm. MilkMann, who helped me with the coding of the temple holding models MattAlexi for his 3d slavic and celtic models Kefír úr for his beautiful tibetan, sahelian and african holding modelsThere are already mechanics for destroying holdings, for raids. As you can see, level 2 pays of faster than level 1, but more slowly than level 3. Beyond that development the empty spaces is a great way to increase your cash and levies without conquering out territory. This is recommended in several cases: The count is a faction member. Move the capital of each county to the temple holding. Military buildings specialize in increasing your levy, strengthening stationed Men At Arms, or providing other military advantages. Most characters cannot hold a city within their direct demesne without suffering. Castles and temples don't represent only a castle or a temple, they represent a population with a castle or a temple as the main building. Cities = dev growth. 5 Monthly Prestige if Architect +10% Castle Holdings Construction Time +20% Castle Holdings Construction Cost; AI characters are more likely to construct. All holding data is stored within their province bracket in the save file. also, bishops are full of cash, so just. Castles are a great way to extend your Demesne within the two duchy limit (like if you want an extra holding without getting a new County); on the other hand cities can pay a lot of money in taxes, would be better to build at least a couple of things in them to get them started, after that mayors. If B, you have to make a stone hillfort in your capital and then adopt feudalism and your primary holding will automatically upgrade to a castle. Crosswire Captain. When I went to war for Cyprus (which is owned by a sunni), I won only a minor barony title (due to a vassal controlling the rest of the territory) and the event triggered and they became the Knights of Cyprus. Iglesias is a temple-holding in the county of Cagliari. You can usually build or seize a castle barony and swap the county capital to the castle, but the building slot doesn't migrate, making holding such a county strictly worse for feudal rulers. Then when you reform your gov't that tribe will change over. Nope. This page was last edited on 13 October 2021, at 22:46. If the county holder is your direct vassal at normal feudal obligations, that means you'd get 2% of the city's earnings and 12. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. A few of my tribes then went on to become castles but someone didnt. The more power they hold, the more land their subjects can work and, most importantly, the more tax they will produce! Manor Houses are the best buildings for. The funny thing is: I changed my religion and forgot to cancel the lease of my 2 catholic orders before. This One. This Crusader Kings 3 Special Buildings guide. Kinpire 7 Ιουλ 2015, 16:53. Castle Keepers is also pretty bad after the amount of renown it gives you got nerfed by 99% (it now gives +0. It actually tells in the tooltip that upgrading to castle will give you a city and a temple if there aren't any in the county and there is space for them in the empty slots. Some buildings have additional effects if the county culture has certain traditions . 2 / +0. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. The buildings which provide "troops" only increase your amount of levys; and levys are ♥♥♥♥ in CK3; now Knights (a sort of hero-type special troop, scarce in numbers) and "men at arms" (restyled retinues) are the thing. Normally I go with any Dockyards I can build on my own castles along with whatever generates the most money (usually in the whole main Duchy, as long as you keep your succession clean you should be able to maintain all the holdings in a Duchy), then I start expanding the cities/chapels I own. Specifically, a basic temple yields . If it's not a dynamic culture, instead of. So they can be stronger than cities if your ruler is well liked by his vassals, though cities will usually still give more income. How do they convert to Fuedal holdings. In CK2 you could invest your money into buildings and holdings to get more money later on. In the holdings file it places the parliament under the keep buildings after all. I usually do castles if I'm feudal or a MR, cities for Merchant Republic vassals and churches for theocratic vassals. They pay the most taxes, and once upgraded give numerous levies, but have a lower fort level than castles and their levies consist more of the lighter soldier types than both castles and temples. Yes exactly. Open comment sort options. Each feudal county has at least one castle holding. Several prototype systems that were planned for this patch have been delayed in order to get the 1. - so I no longer can cancel their lease at all: they just occupy two of my cities now and are my mortal enemies in lots of holy wars. The purpose of this mod, as my first for CK3, is to bridge the gap between CK3 and Imperator:Rome. Is it possible for me to turn the castle into temple so I can get the full moral authority bonus from owning the holy site?If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. might take 100 years though. 5 income per month, while a basic city yields . . However you don't earn any money from personally owning temples so after changing the building you'd want to change the capital back to a castle.